Now that ABMV is out on the App Store, I’m starting a series on the development process behind making it. In this first part, I won’t detail too many technical things, but more the reasoning behind deciding to do such a project, and how different the end product ended up compared to what was originally scoped. Continue reading Creating ABMV Part 1
So, ABMV is currently in process of submission to Apple.
This is the first time I’ve managed to get an App ready for submission, and the process has changed since I’ve started developing for iOS. I’m going through the motions now, getting all the things needed (screen shots, distribution profile, website – you’re looking at it ;), etc).
I’ll post more about ABMV soon. In a nutshell, it is not intended to be a great game (although I do hope it at least comes across as pretty good). It is supposed to be my first dip into the ocean of game development. I have many more game ideas (some have already begun development), which hopefully after releasing this first game I can get to work on and someday release.